No Harvest
STORY
There is a secret lurking in the private properties of the Fields of Serialization…
As the God of Harvests, you are disturbed by the suspicious surge in the number of harvests between the unholy days of the sixth and the ninth of the first month of the 2023rd year. “Where did all of these harvests come from?” you ponder.
Enraged and determined to preserve the ~sacred~ harvest equilibrium, you embark on a painfully necessary journey to destroy the plague of a fruitful harvest. It’s just like a deep quote you remember: the hardest choices require the strongest wills. “Where did I hear that from again?” you ponder.
The fate of the force of the harvest lies in your hands. How long can you keep the equilibrium?
HOW TO PLAY
- Select a natural disaster from the menu, then select tiles on the board to destroy plants
- If more than 50% of the entire board is full of plants, you lose!
- Beware! Some plants are immune to certain elements and can spawn additional plant copies, so plan your attack wisely with the right natural disasters every turn.
RELEASE NOTES
Post-Jam Version
New Features:Z
1) New scoring system:
- Kill plants to earn score: 100 points per plant
- Combo multipliers increase score per plant:
- Starts at 1x and can increase up to 3x
- +0.5x if 100% of plants destroyed relative to disaster type maximum size
- +0.25x if 70%-99% of plants destroyed
- -0.5x otherwise
2) Online leaderboard:
- Added two online leaderboards:
- Ranked by score
- Ranked by days survived
- Ranked by score
3) Improved input controls:
- Added number of hotkeys (1-5 above the keyboard) to toggle between natural disasters
- Removed OK button; mouse click now only needed to set a natural disaster
- Added red-green color blindness mode: toggle highlights with Slash (/)
Changes:
- Changed shape of meteorite (the second fire-type natural disaster)
- Added plant score and combo VFX
- Added text showing the number of plants (upper limit) to be spawned next round
- Added extended soundtrack OST and pitch change when the field is 80% full
- Change the font to be more readable
- Various minor UI changes
Bug Fixes:
- Fixed issue where plants were spawning in overlapping spaces when unnecessary
- Fixed issue where combo multiplier was not performing correct calculations
Status | Released |
Platforms | HTML5 |
Release date | Jan 28, 2023 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | jackypark9852, RogerW |
Genre | Strategy |
Made with | Unity, Aseprite |
Tags | Ludum Dare 52, Pixel Art, Short, Singleplayer, Unity |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Links | Ludum Dare |
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